👾Boss Fights and Rest Stops
Boss Fights and Rest Stops
To maintain a dynamic and rewarding gameplay loop, Dynasty Archer incorporates checkpoints and boss battles
Rest Stops
🔸 Every 5 Floors: Players encounter a rest stop after clearing five floors.
🔸 Choices at Rest Stops:
Heal: Recover lost health to prepare for upcoming battles.
Skill Selection: Choose an additional skill to bolster their character.
Boss Fights
🔸 Every 10 Floors: Players face a powerful boss at the end of every ten floors.
🔸 Challenge: Bosses require advanced strategies and the effective use of skills and items.
🔸 Rewards: Upon defeating a boss, players receive:
A chance to spin a rewards wheel for bonuses like health, new skills, or rare items.
A special trade-off option where they can sacrifice a portion of their maximum health to gain an extra skill if they defeat the boss without taking damage.
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